
For someone with so little connection to immigration -- my family has lived in the country for generations on all sides and have virtually no idea where they originated from -- The Arrival perfectly replicated the feeling of being in an alien place and trying to make a home for yourself and, potentially, your family. That Tan chose to communicate this wordlessly, mostly removing the language that plays such an essential role in feeling out of place, is even more impressive. Tan creates his own vocabulary of symbols and letters, allowing for the book to be completely universal, as long as you can see pictures.


From a technical standpoint, Tan's artwork is strong, but unconventional. On a "traditional" comic, his meticulous pencil work and photograph-quality figure work would look overly static and posed in almost every case, but for a story that evokes the photographic quality of memories, snapshots, and moments, it is perfect. The sheer amount of skill needed to tell a coherent story in pictures alone is unbelievable. Browse any comic news site and take a look at the inked, unlettered pages of mainstream books. Even the masters of mainstream sequential storytelling cannot tell stories alone. You may understand the groundwork and pace of the story, but I defy you to imagine what the character is saying or thinking behind the grins and grimaces, or even what kind of time is passing from panel to panel. Tan slows scenes down a beat, showing movement on a much closer micro-level so that the flow from panel to panel is never lost. Alternatively, he chooses single images that capture moments perfectly and do not require time to convey emotion and narrative.

It's a shame that many readers would flip through The Arrival hastily, moving past the beautiful storytelling in each panel in search of text or flashy action. When I gave someone Asterios Polyp, a similarly monumental graphic novel that relies heavily on images, color, and design to tell its tale, I was astonished that it took him only about twenty minutes to finish its several hundred pages. I expressed disbelief that he actually read it. "I read every word," he said. He might technically be right, but I am sure he missed thousands of "words" in every image. The Arrival has millions.
Stephen,
ReplyDeleteGreat comments.
I am currently researching REMIX Aesthetics and Mash-ups. So, I particularly enjoyed your comments in your second paragraph: "....mash-up of clock cogs and Aztec pyramids, ....
Please read the NY Times review. It is quite insightful and address some of your comments.
Oh, Cori mentioned that she was not quite convinced that the graphic novel or picture story format for THE ARRIVAL was the most appropriate medium. I asked her to consider the
computer game, MACHINARIUM, which came out in August 2009. It was voted one of the most interesting games of 2009. AND, it was made for only $10,000. Here are some links concerning MACHINARIUM:
http://en.wikipedia.org/wiki/Machinarium
http://machinarium.net/demo/
http://www.crispygamer.com/gamereviews/2009-10-20/machinarium-pc.aspx
I would enjoy reading what you think about this game and THE ARRIVAL.
Cynthia